1/12/2024 0 Comments Dxwnd dangerous watersTo run any win application on a mac there is one good solution and this is "Wine". Because of that i feel free to link here ++Weeds++ prepatched exe. To run Streets in 3DFX mode you need to patch the original release, since this patch is a 16bit installer it has become totally obsolate. recently i even can't make good clips from a lo-res software rendered Streets or Copter. Unfortunately no clips from 3DFX Streets, because DGVoodoo outlasted already my Win7 圆4 back then and not to tell about my old WinXP i have to run recently (because of a broken down machine). (for the recent Win7, Win10, DX11 release) I use "DGVoodoo" to emulate it and it's imho the best 3DFX emulator, it doesn't uses OpenGL and uses hardware rendering thus it offers the best possible performance for such an emulation. Very unlike others stated, if you run Streets 3DFX mode it's really not bad for it's age, the proper emulated 3DFX will also help you to run it stable (you won't need DXWnd then). erm yes i would have liked if he would have referred to me) Looks familiar? (i found once this image on a site about Streets, but it's my clip, no i don't mind. Recently i have no new Clips to show off a running Streets, but you can find some older (2014) on my YT channel. it's impossible to play it in this way apart from the steady appearing error message (which can have other reasons for Streets, but later more about this issue). Streets is very choosy about that and any other as 30fps or a little less will lead to wrong physics, the steady bumbing or jumping cars some mention and which kept me from playing it for a long time. the limiting of the framerate is not only vital to avoid the error messages, it's vital for the physics of these games. another possibility is that you can size the window to any aspect if you like that, now for Copter that's a quite nice feature, strech it just a little bit in horizontal, not to full 16:10 something inbetween 16:10 and 4:3 until the armatures will show exact circles. no it's not simply blurred, it's really a cool filter. It offers you another cool feature, you can enhance the display with a very good bilinear filter which makes the game appearing like it would have a higher resolution as 640x480. It allows you two vital things for Streets and Copter, to emulate the proper DX version for the games and to limit the framerate to 30fps that the games will run without any error message (mostly). SimCity2000, SimCopter, Streets of SimCity, TWPGA2000. but it can be used with very good results to run old Windows games on recent Windows releases. This utility was intentionally ment to run fullscreen applications windowed even if they won't otherwise. WINDOWS (any other as Win95 and DX1 to DX6) In advance to everything else my hints to run those "buggy" games flawless in a recent Windows or OSX release (to show you that they aren't as buggy for real). But surprisingly we have young fellows who get interested and like those games, for what reason ever, so called retro gamers (i can't call myself a retro gamer, i just never played something else as what i love to play, no matter if it's aged 40 years). nah, certainly it's not good for a young dude who is used to play hi-res racing games on his PS4 or PC. However i have a lot of fun playing both games, i really like them including their sympathic backdraws and bugs. That the game is buggy is to me very good to understand, and in fact run under proper conditions it isn't as buggy as many claim. NFS or Sports Car from the same time period), neither it's a specialised Helicopter simulation. Similar it's for these two games, because everything is based on the interchangeable city files it limits other things, it's not a specialised racing game (e.g. If i show it off to my young friends they also feel the graphics sucks, but a open world and procedural generation limits the possibilities much. in a sort of way it's like for "Pioneer Space Sim" which i co-developed for a time (i was mainly responsible for modelling until i was pushed out). Yes they are clumsy, yes the graphics look even obsolate for 96/97, look, there are obvious reasons why this had to be, we create "scenarios" from SC2K cities, this limits the possibility of graphical cool stuff a lot. Erm yes, these games are a matter of choice, some love it like me and ++Weeds++ some other totally hate them for whatever reason (many). I hope i'm right here, but it seems to be the best place to upload and post my stuff about Copter and Streets.
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